Hi.

Thanks for stopping by. My name is Joel Stransky and I’ve been working with visual art for about 18 years.

My lifelong passion is indistinguishable from my profession. Choosing a career has never really been an option for me. I’ve been drawing since I could hold a pencil, playing video games since I could hold a joystick and getting paid to produce art since I could hold a drivers license. I never knew which road would lead me to game development so I took every path that revealed itself. The result has been a tour through just about every aspect of the computer graphics industry.

At 17, after a brief graphic design course, I was fortunate enough to intern at a young multi-media CD-Rom company during the final phase of a fitness program called Body, Mind & Soul. The product didn’t earn any accolades but the experience was its own reward.

Upon returning home I landed a position at the west coast’s largest T-Shirt printer where I grew from apprentice to production artist. I continued passing through open doors at various print houses and at one point as the premier operator of the Lightjet 5000 was defining the process for digital cibachrome film imaging. This was followed by a T-shirt design business venture I co-owned and eventually purchased from an old mentor. I later teamed up with a high-end designer where we honed enough web development skills to be offered a merger with an advertising agency facilitating the Las Vegas nightlife scene.

The needs of that industry allowed me to produce tons of Flash content which only fed my core desires to be an animator. Throughout all of this growth my younger brother was experiencing the dot com boom first hand and it soon became undeniable that we were on either side of the same coin professionally. We decided to start our own web development company. We were met with immediate success thanks to positive relationships we’d both maintained through the years.

Unexpectedly I was reunited with a girl I dated briefly yet passionately as a teenager who had been serving our country overseas since our paths split. We picked up right were we left off and in 2009 I made here my wife. In May of 2010 we had our first child. These gifts did not come without sacrifice and one of those was moving across the country when my wife got stationed at the Pentagon.

My brother and I still run StranskyDesign.com but not at the same capacity we did when we were working five feet from each other. Opportunity knocked again and I was honored with a position at a small software development house headed by one of the Flash industry’s premier developers. My years their were arguably the most rewarding of a career spanning half of my life. Among other achievements, a kiosk I developed for creating stop motion animation was installed at the Smithsonian National Air & Space Museum.

Despite a wonderful career, the desire to work with 3-D animation has never waned. I’ve done a great deal of self-teaching on and off from the very beginning but have lacked a structured enough environment to equip me with the specific skill set required by the industry. If my life has taught me anything it’s that time will pass regardless of what you do with it. It was time to stop dreaming about attending FullSail and just take the leap. It’s exhilarating to find that I can still get excited about learning new things and while it ranks among the most enjoyable training, it was quite an honer to receive a Bachelors of Science degree along with class salutatorian.

If you are considering hiring me, know that you will be acquiring one of the most well-rounded, self-motivated and dedicated creatives out there.